Projects

During my time at The Game Assembly I have been a part of 5 finished game projects. One is under development and set to be finished April 11. 

During all these projects I have been a part of a team of students working together to create something original. We as a group needed to work together and create the best possible game under the circumstances we had. I have been working with different teams of people for all of these projects. 

 

Project 5 : SPITE: Order of the Roses



Genre: Top down adventure
Time scope:
Team: 6 programmers, 4 artists, 2 level design, 2 procedural artists
Engine: Dream Engine
Inspiration: Diablo 3
My contribution: VFX pipeline, VFX rendering, particles and threading.

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Project 4 : Spores Of Malice



Genre: Top down shooter (bullet hell)
Time scope:
Team: 6 programmers, 4 artists, 3 level design, 3 procedural artists
Engine: The Game Engine
Inspiration: Enter The Gungeon
My contribution: Particles, threading and sprite renderings.

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Project 3 : Root Of Evil



Genre: 2D Platformer
Time scope:
Team: 6 programmers, 4 artists, 3 level design, 3 procedural artists
Engine: The Game Engine
Inspiration: Celeste
My contribution: Particles, threading and VFX.

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Project 2 : Showtime



Genre: Puzzle
Time scope:
Team: 5 programmers, 4 artists, 3 level design, 3 procedural artists
Engine: Unity (mobile)
Inspiration: Sizeable
My contribution: Code function of puzzles in level 3, 4, 5 and 6.

 

Project 1 : Planet Hopper



Genre: Endless runner
Time scope:
Team: 5 programmers, 4 artists, 2 level design, 2 procedural artists
Engine: Unity
Inspiration: Impossible Game
My contribution: Tuning hitboxes of tiles, jump mechanic and teleport.