Projects

During my time at The Game Assembly I have been a part of 5 finished game projects. One is under development and set to be finished April 11.
During all these projects I have been a part of a team of students working together to create something original. We as a group needed to work together and create the best possible game under the circumstances we had. I have been working with different teams of people for all of these projects.
Project 5 : SPITE: Order of the Roses
Genre: Top down adventure
Time scope:
Team: 6 programmers, 4 artists, 2 level design, 2 procedural artists
Engine: Dream Engine
Inspiration: Diablo 3
My contribution: VFX pipeline, VFX rendering, particles and threading.
Project 4 : Spores Of Malice

Genre: Top down shooter (bullet hell)
Time scope:
Team: 6 programmers, 4 artists, 3 level design, 3 procedural artists
Engine: The Game Engine
Inspiration: Enter The Gungeon
My contribution: Particles, threading and sprite renderings.
Project 3 : Root Of Evil
Genre: 2D Platformer
Time scope:
Team: 6 programmers, 4 artists, 3 level design, 3 procedural artists
Engine: The Game Engine
Inspiration: Celeste
My contribution: Particles, threading and VFX.
Project 2 : Showtime
Genre: Puzzle
Time scope:
Team: 5 programmers, 4 artists, 3 level design, 3 procedural artists
Engine: Unity (mobile)
Inspiration: Sizeable
My contribution: Code function of puzzles in level 3, 4, 5 and 6.
Project 1 : Planet Hopper
Genre: Endless runner
Time scope:
Team: 5 programmers, 4 artists, 2 level design, 2 procedural artists
Engine: Unity
Inspiration: Impossible Game
My contribution: Tuning hitboxes of tiles, jump mechanic and teleport.